Thursday, December 1, 2011

Gears of War 3 Review

Releasing with lofty expectations, Gears of War 3 had fans clamoring for the trilogy conclusion nearly two years before its release.  The first trailer featured new COG members and enemies, plus awesome music (Check out “Gears 3 Ashes to Ashes” on YouTube).  Information leaked slowly, followed by a beta, and finally the full release.  Is Gears 3 worth the wait?

Gameplay
If you’ve played either of the first two games, you’ll already know the gameplay has been polished from the start.  However, as the 2nd game brought new additions, it also brought new headaches, mapping many actions to one button, causing frustration.  Thankfully Epic listened to the user community and corrected these issues this time around.  In addition, they sped up character movement by roughly 15%, creating a more frantic pace in both the campaign and online.  The cover system has been tweaked, and although there are inadvertent “attachments” to certain objects in the game, it happens very little and the game does a good job of interpreting what you’re trying to do.  Everything thing feels very solid, albeit a few hiccups here and there, and my only wish is that they would’ve tried to innovate a bit more over Gears 2.  Best and smoothest controls of the series.

Graphics
Epic chose to run Gears 3 on its Unreal 3 engine and the game looks fantastic.  They’ve made many adjustments, especially with lighting and the color palette.  Most of the environments in previous games looked “the same”, populated with washed out greys, browns, and oranges.  The first level of the campaign takes place on an aircraft carrier, and you’ll see a bright blue sky, sunshine, and lush green vegetation.  The new lambent enemies explode in bright yellow bursts.  I think one of the coolest effects for me were the lambent “trails” left by the Lambent Berserker.  Once you check them out I’m sure you’ll agree.  The graphics aren’t perfect however, as I noticed quite a bit of clipping in places and some other strange glitches.  However, it doesn’t hinder the experience, and overall, the game looks great.

Sound
Everything sounds crisp and clear.  Gears has always been known for the one-liners tossed around by players in-game, and they certainly don’t disappoint here.  Griffin (Ice-T) will definitely make you laugh out loud on more than one occasion.  Explosions, guns firing, and character voices really jump out of your speakers and the music is dramatic and fitting for all of the set pieces throughout the game (catch Mad World playing on Gridlock!).  My only gripe is minor, but can lead to confusion.  Footsteps sound like they are coming from everywhere.  They are a good indication that someone is nearby, but even with my surround sound, at times I can’t distinguish from where.

Campaign
Fans of the series have been waiting a few years to see how this story would pan out.  Thankfully, Gears 3 has a satisfying conclusion and closes out the trilogy well.  The campaign itself is the best since Gears 1, and Epic added 2 more players for co-op, which means you can bring 3 friends along for the ride.  This is definitely the best and most fun way to experience the campaign.  The change in environments throughout the game is welcomed, keeping things fresh and fun.  The new enemies are well thought out and require strategy to take down, and large scale boss battles make their return, requiring the player to do more than lay down some mortar fire to finish the job (ala Gears 2).  Epic also added Arcade mode, a way to play through the campaign while competing for high scores.  In this mode you can turn on mutators (similar to Halo’s skulls) to change your experience, all the while being rewarded with multipliers for holding it together as a team.  Although it seems like a small addition, it works really well and gives players another reason to tackle the campaign a second (or third) time.  I’ll close by saying the final boss battle is a bit much, and is almost impossible to beat with a team of four (humans) on higher difficulty levels.  It can definitely be frustrating.

Multiplayer
This is crazy.  That’s what I thought to myself after first delving into the multiplayer modes.  There are SO MANY things to do here.  Versus returns, leaps and bounds better than the 2nd game.  Host advantage is nearly gone, with dedicated servers powering the online matches.  Shots and damage are consistent and the game emphasizes team play, much different from COD and other online shooters.  Team Deathmatch debuts for Gears, and it’s a great addition.  King Of The Hill is a blast, and other modes such as Capture The Leader, Execution, and Warzone have returned as well.  The maps are all well designed, with only a few exceptions.  The guns are VERY well balanced, and you can play in a way that best suits you and still compete, regardless of the weapon you choose.  Horde 2.0 has been completely overhauled…waves no longer have the same enemies every time, and fortifications make their debut.  Building up your base is the focus, and setting up sentries, turrets, and barricades is a fun and creative addition to Horde.  My only complaint is the inability to place items where you would like, as you are restricted to pre-determined locations on the map.  Beast Mode puts you in the role of the Locust, scrambling to take out the COGS and other humans.  Although there are only 12 waves, using the abilities of each unique Locust and working with a team towards victory is a lot of fun.  Lastly, Gears 3 adds medals and ribbons to the multiplayer and campaign universe.  Working towards acquiring these is challenging, yet rewarding, even though you may never achieve them all.  There’s not much more you could ask for from the material Epic has crammed into this game.

Summary
Overall, Gears of War 3 is a fitting conclusion to the trilogy and improves upon its predecessors in almost every single way.  The campaign environments are fresh and colorful, and Arcade mode gives you a reason to give the story another whirl.  Boss battles are engaging, aside from a rather extreme final confrontation.  Multiplayer offers so much for the player to do.  Versus loses the lag issues of the past, Horde is completely revamped in all the right ways, and Beast mode is a fun way to work together towards a common goal.  Medals and ribbons provide incentives to keep working at becoming a better player, and are very rewarding to achieve.  In addition, there are many unlockables you can work towards, from additional characters, to executions and mutators.  They are laid out in manner where they don’t ever seem completely out of reach, providing a good goal to strive for.  Last but not least, Epic is very reasonable with their DLC, charging $30 for a season’s pass, and even giving away 5 multiplayer maps!  Gears 3 might not be a perfect game, but judging based on fun factor and value, it’s pretty damn close.



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