Thursday, January 5, 2012

Castlevania: Lords of Shadows Review

Lords of Shadows takes the Castlevania franchise in a different direction, mixing series staples with elements borrowed from other games.  This departure might make hardcore fans scorn in dismay, yet at the same time, attract a new following.  Regardless, let’s see if it’s worth your time and money.

Gameplay

If I could describe LOS, I would say God of War meets Assassin’s Creed meets Zelda.  This is definitely a hack-and-slash, with quick-time events, wall climbing, and platforming thrown in for good measure.  The game consists of gaining experience, using magic, and purchasing new moves to add to your skillset.  The combat is fluid, but is much faster than God of War.  Dodging can be done instantly, even mid-combo, whereas surprisingly I felt blocking was a bit delayed at times.  You’ll probably find yourself using the same subset of moves, but that seems the same for most games in this genre.  That being said, the acquisition of new abilities keeps things interesting, and they’ll be used pretty evenly throughout the campaign.  Quick-time events mostly involve pressing ANY button at a certain time, which worked well.  Wall climbing and scaling of buildings is alright, although there is a bit of hand holding involved…ala Assassin’s Creed.  Everyone thinks those games are the best thing since sliced bread (I, for one, do not), so I’m sure a majority of people will love it.  The platforming on the other hand, is my biggest gripe with the gameplay.  The jumping and maneuvering of Gabriel is too “quick” and isn’t precise enough for some of the situations you face (and you don’t get the awkward double jump until late in the game!).  Granted, I managed my way through the game just fine, but there were plenty of times I got frustrated trying to jump from platform to platform.  What really bothered me is that you can grab onto some ledges while others you can’t…this was the difference between me living and dying many times.  They can make it either one or the other, but it should be consistent throughout. 

Graphics

Ok, this game is pretty.  There haven’t been a ton of games that have made me say “wow,” due to the graphics, but this is one of them.  The environments here are absolutely gorgeous looking and range from lush, vivid jungles, to looming, snow-covered castles.  The variety in level types really helps keep the game fresh.  You can really tell the developers took their time with making sure no levels looked like graphical “filler”.  The game has a unique “wet” look to the graphics, which is a little different than most games, but works just fine.  A few of the larger enemies could be a bit more detailed, but this is minor complaint when taking the rest of the game into consideration.

Sound

There is a ton of voice acting in this game, and normally that might make a gamer cringe.  However, here it’s very well done and actually to the story.  Patrick Stewart lends his voice to Zobek, an in-game character who also serves as the narrator.  I listened to every level introduction on my first playthrough and they were all pretty good.  The other sound effects sound great, from the tings of picking up daggers, to the crack of Gabriel’s whip.  The enemies all make their own noises, which are very crisp and distinguishable.  The soundtrack however is nothing special and lacks the standard creepy-organ music.  Even though I’m not a devoted series follower, that’s a staple, especially when in the castle!  Someone over at Konami dropped the ball there.

Campaign

Say goodbye to a large sprawling map and trying to figure your way around.  I’ve played other Castlevania games, including the beloved Symphony Of The Night, and while I liked them well enough, I never was driven play them through to 100% completion.  I didn’t want to scour all over the map to find objects and upgrades.  The progression through LOS is much more linear, which I’m perfectly fine with.  Each level has a collectibles count; making it very easy to go back and carefully search to find missing items.  The campaign spans multiple regions and environments, keeping repetition to a minimum.  Bosses in almost every chapter are fun to fight, although the strategy for a few of them is pretty similar.  However, the pacing leaves much to be desired.  The first 2 (of 12!) chapters have many levels, none of which are very thrilling…they don’t pull you in.  Because of this, there was once a time when I thought I may never finish the game, simply because it wasn’t much fun.  I decided to stick with it, and I’m glad I did.  Halfway through the game the pace really picks up and the levels are exciting and fun.  Those first two chapters can really be a barrier though, and I recommend you push past those to the real meat and potatoes.  Also, the conclusion is very satisfying and cool, so hopefully you can get there.

Lasting Appeal

When there’s no multiplayer, I’ll always grade a game’s lasting appeal.  Is it worth coming back to?  Does the first playthrough take a decent amount of time?  The answer is yes and yes with Lords of Shadows.  I almost guarantee you won’t find another game in this genre that lasts this long.  The first playthrough is easily 15+ hours, and after playing each level, you unlock a trial, which is a special objective to achieve when playing the level again.  Some of these range from stupid easy to pretty difficult, but they have enough variety to keep you trying “just one more”.  The hardest difficulty setting won’t even open until you’ve beaten the game, and going through again with all your moves and magic is quite a good time.  The maybe could’ve included an additional chapter or alternate ending for those who achieve 110% in the campaign.

Summary

Castlevania: Lords of Shadows represents a vast departure from the standard series of Castlevania games, and in my opinion, it’s for the better.  It combines multiple gameplay styles, including a fluid fighting engine, the progression of abilities, magic, puzzles, and platforming.  All of these work pretty well, except for the platforming, which can cause frustration.  The campaign is lengthy, offers a lot of replay value, and is varied enough to keep things interesting.  Trudge through the first two chapters to really get to the best parts of the game.  Although I’m not sure I would recommended this game at its release date price tag, picking it up for $20 or $30 is definitely worth it if the aforementioned gameplay elements are up your alley.  



Thursday, December 1, 2011

Gears of War 3 Review

Releasing with lofty expectations, Gears of War 3 had fans clamoring for the trilogy conclusion nearly two years before its release.  The first trailer featured new COG members and enemies, plus awesome music (Check out “Gears 3 Ashes to Ashes” on YouTube).  Information leaked slowly, followed by a beta, and finally the full release.  Is Gears 3 worth the wait?

Gameplay
If you’ve played either of the first two games, you’ll already know the gameplay has been polished from the start.  However, as the 2nd game brought new additions, it also brought new headaches, mapping many actions to one button, causing frustration.  Thankfully Epic listened to the user community and corrected these issues this time around.  In addition, they sped up character movement by roughly 15%, creating a more frantic pace in both the campaign and online.  The cover system has been tweaked, and although there are inadvertent “attachments” to certain objects in the game, it happens very little and the game does a good job of interpreting what you’re trying to do.  Everything thing feels very solid, albeit a few hiccups here and there, and my only wish is that they would’ve tried to innovate a bit more over Gears 2.  Best and smoothest controls of the series.

Graphics
Epic chose to run Gears 3 on its Unreal 3 engine and the game looks fantastic.  They’ve made many adjustments, especially with lighting and the color palette.  Most of the environments in previous games looked “the same”, populated with washed out greys, browns, and oranges.  The first level of the campaign takes place on an aircraft carrier, and you’ll see a bright blue sky, sunshine, and lush green vegetation.  The new lambent enemies explode in bright yellow bursts.  I think one of the coolest effects for me were the lambent “trails” left by the Lambent Berserker.  Once you check them out I’m sure you’ll agree.  The graphics aren’t perfect however, as I noticed quite a bit of clipping in places and some other strange glitches.  However, it doesn’t hinder the experience, and overall, the game looks great.

Sound
Everything sounds crisp and clear.  Gears has always been known for the one-liners tossed around by players in-game, and they certainly don’t disappoint here.  Griffin (Ice-T) will definitely make you laugh out loud on more than one occasion.  Explosions, guns firing, and character voices really jump out of your speakers and the music is dramatic and fitting for all of the set pieces throughout the game (catch Mad World playing on Gridlock!).  My only gripe is minor, but can lead to confusion.  Footsteps sound like they are coming from everywhere.  They are a good indication that someone is nearby, but even with my surround sound, at times I can’t distinguish from where.

Campaign
Fans of the series have been waiting a few years to see how this story would pan out.  Thankfully, Gears 3 has a satisfying conclusion and closes out the trilogy well.  The campaign itself is the best since Gears 1, and Epic added 2 more players for co-op, which means you can bring 3 friends along for the ride.  This is definitely the best and most fun way to experience the campaign.  The change in environments throughout the game is welcomed, keeping things fresh and fun.  The new enemies are well thought out and require strategy to take down, and large scale boss battles make their return, requiring the player to do more than lay down some mortar fire to finish the job (ala Gears 2).  Epic also added Arcade mode, a way to play through the campaign while competing for high scores.  In this mode you can turn on mutators (similar to Halo’s skulls) to change your experience, all the while being rewarded with multipliers for holding it together as a team.  Although it seems like a small addition, it works really well and gives players another reason to tackle the campaign a second (or third) time.  I’ll close by saying the final boss battle is a bit much, and is almost impossible to beat with a team of four (humans) on higher difficulty levels.  It can definitely be frustrating.

Multiplayer
This is crazy.  That’s what I thought to myself after first delving into the multiplayer modes.  There are SO MANY things to do here.  Versus returns, leaps and bounds better than the 2nd game.  Host advantage is nearly gone, with dedicated servers powering the online matches.  Shots and damage are consistent and the game emphasizes team play, much different from COD and other online shooters.  Team Deathmatch debuts for Gears, and it’s a great addition.  King Of The Hill is a blast, and other modes such as Capture The Leader, Execution, and Warzone have returned as well.  The maps are all well designed, with only a few exceptions.  The guns are VERY well balanced, and you can play in a way that best suits you and still compete, regardless of the weapon you choose.  Horde 2.0 has been completely overhauled…waves no longer have the same enemies every time, and fortifications make their debut.  Building up your base is the focus, and setting up sentries, turrets, and barricades is a fun and creative addition to Horde.  My only complaint is the inability to place items where you would like, as you are restricted to pre-determined locations on the map.  Beast Mode puts you in the role of the Locust, scrambling to take out the COGS and other humans.  Although there are only 12 waves, using the abilities of each unique Locust and working with a team towards victory is a lot of fun.  Lastly, Gears 3 adds medals and ribbons to the multiplayer and campaign universe.  Working towards acquiring these is challenging, yet rewarding, even though you may never achieve them all.  There’s not much more you could ask for from the material Epic has crammed into this game.

Summary
Overall, Gears of War 3 is a fitting conclusion to the trilogy and improves upon its predecessors in almost every single way.  The campaign environments are fresh and colorful, and Arcade mode gives you a reason to give the story another whirl.  Boss battles are engaging, aside from a rather extreme final confrontation.  Multiplayer offers so much for the player to do.  Versus loses the lag issues of the past, Horde is completely revamped in all the right ways, and Beast mode is a fun way to work together towards a common goal.  Medals and ribbons provide incentives to keep working at becoming a better player, and are very rewarding to achieve.  In addition, there are many unlockables you can work towards, from additional characters, to executions and mutators.  They are laid out in manner where they don’t ever seem completely out of reach, providing a good goal to strive for.  Last but not least, Epic is very reasonable with their DLC, charging $30 for a season’s pass, and even giving away 5 multiplayer maps!  Gears 3 might not be a perfect game, but judging based on fun factor and value, it’s pretty damn close.